Align a uv island to an edge.
Select the edge you wish to align to, and run script.
(Modo 3.02)
Simple script that toggles between your eraser and brush while painting, very useful to bind to your wacom's pen button.
(Modo 3.02)
Applies the first selected Morph Map, especially useful if binded as context menu for the vertex maps.
(Modo 3.02)
Bevels the side edges of a cube into a cylinder, aimed for parallel edges of equal length but can handle nonperfect ones to a degree.
(Modo 3.01)
Makes a materialID for each element in your mesh, and also contains a multicolor material to be applied.
Following with a diffuse bake, it allows quicker selections in photoshop while texturing.
(3ds Max 9)
Couple of tools to automate the resizing process between application (originally written for a mudbox pipeline).
(Modo 2.01)
A smart tool that mirrors both UV and Geometry at once.
(Modo 3.02)
Walkaround for the modo 202 triple bug in symmetry mode.
(Modo 2.02)
Transfers uv's between meshes with identical topology based on closest vertex. ideal for zbrush workflow when one wants to alter uv's in the middle of a sculpture.
(Modo 2.01)
Made to fix assymetric meshes with relativly small deviations. works by moving verticles to their closest symmetric neighbours (does not change verticle order)
Compatible with modo 2.01
(Modo 3.01)
Aligns elements (verts,edges,polys) to the last selected element, supports symmetry, works across layers and designed for modo 2.
Based on the script by Allan Kiipli.
(Modo 3.01)
A redesigned gun made for personal use.
Link opens a new window with more details.
(Windows)
A spaceship action game project, halted at alpha stage.
Art/programming by myself, music track by avi.
Make sure to read the oxygen.txt before playing !
(Windows)
A neat walkaround to vista's wireless lags while gaming.
A nice trick to seperate a 3d shot into shades/highlights, and paint underneath for quick conceptual direction.
(Photoshop)
SubD theory in work, a puzzle aimed for learning SubD and building good habits and fast workflows.
uses divx codec.
SubD theory in work, a puzzle aimed for learning SubD and building good habits and fast workflows.
uses divx codec.
I hope to approach basic and advanced normalmap methods and their uses.
The article isn't finished and probably won't be in the close future - however it might still prove useful at its current state.
Adding your own custom pallete window, in 2 easy steps.
requires tscc codec.
(Modo 2.01)
Modelling a rope and fitting it on a curve, and using expressions to automate the process.
requires tscc codec.
(XSI 4.2)
Modelling a volleyball and tweaking the bends using operators.
(XSI 4.2)
Mapping the Keystation 88 Pro buttons B44-C60, and transport.