Personne
- Name : Ariel Chai.
- Location : Brisbane, Australia.
- Born : 1983, Israel.
- Occupation : Freelance Game and Viz Artist
- For information about my services, rates, and other questions - feel free to contact me.
Professional Services
- Weapons/Vehicles/Props Game Art (concept, modeling, texturing)
- Character/Organic Game Art (modeling, texturing, weighting)
- 3d Product Visualization
Software Knowledge & Other Skills
- Extensive knowledge with Luxology Modo, Pixologic Zbrush, Adobe Photoshop
- Good knowledge with Autodesk 3d Studio Max+Mudbox, Autodesk Maya, Softimage XSI and Lightwave 3d.
- Extensive scripting and C++ experience, often writing scripts to optimize workflow.
- Good Audio knowledge using Cubase VST and Gigastudio Sampler.
Game Projects
- 2010 - Government House Project (Torque Engine) Contracted Character art. (highpoly,lowpoly, texturing, rigging)
- 2009 - Government House Project (Torque Engine) Contracted Environment art. (highpoly,lowpoly,texturing)
- 2008 - Lionara - MMO - small scale Contracted Environment art. (highpoly,lowpoly,texturing)
- 2008 - Undisclosed Game Project - Contracted Vehicle art (highpoly,lowpoly,texturing,UI)
- 2008 - Truth & Lies - Indie film production Contracted Environment art. (highpoly,lowpoly,texturing)
- 2008 - MechWarrior : Living Legends - - Award Winning Crysis Mod. Mechanical artist. (concept,highpoly,lowpoly,texturing)
- 2007 - Xrucifix - Weapon artist. (highpoly,lowpoly,texturing)
- 2007 - FirstStrike - Award Winning BF2142 Mod. Character artist. (highpoly,lowpoly,uvs+bake)
- 2007 - Earl Mansin : The Breakout - Adventure Game. Soundtrack Composer. (ingame, cutscenes)
- 2006 - UAC Warfare - Quake 4 Mod. Mechanical Artist (highpoly,lowpoly,uvs+baking)
- 2005 - Oxygen - Personal Game Project. (programming, highpoly modelling for sprites, interface design, assets, ingame art)